Ogre Mercenary

Ogre Mercenary is an impressive warrior in the Human Mercenaries Warband.

Description
Immense creatures twice the size of a human and possessed of incredible strength, Ogres are highly sought after by any mercenary warband. The durability of an Ogre on the battlefield is legendary, capable of enduring wounds that would kill the toughest human. To have an Ogre acting as shock-troop for their warband, Captains easily overlook the logistics of feeding an Ogre's prodigious appetite.

Equipment Proficiency

 * Melee: Axe, Dagger, Mace, Sword, Great Hammer, Great Axe.
 * Range: None.
 * Armours: Cloth, Light, Pendant, Amulet, Helmet.

Starting Equipment
All starting equipment is Normal quality
 * Melee: Great Hammer
 * Armour: Cloth

Skills

 * Fear: Passive Skill. Enemies who engage or start the turn engaged with the user must perform a Fear test. Failing the test reduces melee Hit chance by 30%. The debuff persists until passing a Fear test on turn start. Passing any Fear test will grant immunity to Fear for 2 turns.

Perks

 * Large: Increases Poison, Critical, and Stun Resistance by 30% as well as Armour Absorption by 15% but decreases Ranged Resistance by 10%. Cannot use consumable items, or the Search and Activate actions.
 * Last Stand: Always fights to the death. Prevents the use of Flee and Disengage actions. Immune to All Alone.
 * Unwavering: Immune to Alone, Fear, and Terror tests.
 * Impressive: Immune to Tiring effects.

General Stats
The Armor, Damage and Critical chances are based on the initial equipment of the warrior.