Fear and Terror

Some warriors (such as the Ogre Mercenary or the Chaos Spawn) are terrifying monstrosities, who will affect their enemies with Fear or Terror when engaged. These conditions require a test of Leadership to be overcome or the warrior will become Afraid or Terrified.

A warrior who enters a Fear or Terror inducting enemy's Threat Zone must take a Fear or Terror test. This also applies when Charging or Ambushing an enemy or being on the receiving end of an Ambush or Charge. If the warrior fails this test, a debuff will be applied - Afraid warriors will have their chance to hit in melee combat significantly reduced while Terrified warriors have their maximum Offense and Strategy Points reduced. Passing a Fear or Terror tests grants immunity to Fear or Terror for the next few turns.

Warriors must take Fear or Terror test at the start of their turn (as long as they are not currently immune) for as long as they are engaged with Fear or Terror inducing enemies. The effects of Fear and Terror last until they are overcome, even if the source of it is far away or even dead, as the warrior remains shaken from his experience.

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