Injuries

If warrior falls Out of Action during a battle, they will have to roll to see how badly they have been injured. Injury rolls can result in outcomes such as a complete and instant recovery, the lowering of the warrior's stats (and max stats), the loss of a limb or, in the worst case, death. Some injuries can render a warrior no longer useful to a warband, for example, a talented archer losing an arm and therefore no longer being unable to wield ranged weapons. Injured warriors cannot be fired while they are awaiting treatment.

All injuries from falling Out of Action are permanent and require treatment before the warrior is able to fight again (excluding 'Full Recovery'). Treatment requires gold to pay for the treatment followed by a number of days to recover from the injury. An injured warrior will not begin recovering until treatment costs are paid - untreated warriors must periodically pass a roll (every 3 days) or they will die from complications to their injuries.

If a warrior is critically hit, they will suffer from the 'Open Wounds' debuff for the remainder of the battle, and receive the 'Light Wound' injury after the battle is over. If the warrior uses a Poultice this will remove both the 'Open Wounds' effect and prevent the 'Light Wound' injury after the battle. If a warrior with 1 or more 'Open Wounds' debuffs falls Out of Action, they will have a higher chance of rolling a more serious injury after the battle.

You can view a warrior's injuries in their 'Description' page, under the 'Injuries' tab on the right. A warrior who has never been injured is described as 'Healthy'.