Wounds and Out of Action

A warrior can only take so much damage before they will no longer be able to fight which is represented by their Wounds. At the start of a battle, all warriors will have maximum Wounds. Every time a the warrior takes damage, their current Wounds will lower. There are spells and skills as well as enchantments and consumables which can restore Wounds to warriors as long as they have at least 1 Wound remaining. If a warrior loses all of their Wounds, they will fall Out of Action.

A warrior who falls Out of Action will immediately drop to the ground and can no longer take turns. All melee engagements the warrior had with enemies will be broken and the warrior will no longer have a Threat Zone. Additionally, the warrior's body becomes a Search Point that can be looted by allies or enemies. For the rest of the combat round the body will persist and during this time, any weapons the warrior was equipped with, any items (such as consumables) they were carrying or acquired during the battle and a Token, unique to this warrior (which are used for Optional Objectives), can be looted from their body. When a new Combat Round begins the warrior will leave the battlefield, taking their weapons with them but leaving everything else so, if you wish to take the weapons of a fallen warrior, you must loot them before the end of the Combat Round.

When the battle is over, warriors who have fallen Out of Action will need to roll to see what injuries they have sustained.

Continue to Ending Turns