Surprise Attacks

All warriors start with two available offensive Stances.

Ambush stance allows a warrior to lie in wait for an enemy and, when they enter range, which is typically equal to the warrior's movement range, charge at them and attempt to strike them with a melee attack. Selecting the Ambush stance will show a red circle around the warrior to indicate the area that they will be able to Ambush enemies. This will only occur when a warrior can charge in a straight line to the enemy - warriors will not be able to ambush enemies over low walls, up the side of stairs or through fences.

Ambush attacks will deal additional damage to the target with a reduced hit chance. Warriors targeted by Ambush attacks have a penalty to their chance to land a successful Counter-Attack. If an Ambush attack hits, it applies the Surprised debuff to the target, which lowers the target's melee hit chance for the round.

The range, hit chance, Critical hit chance and damage of Ambush attacks can be increased by skills, enchantments and weapon type and quality. Similarly, Melee Resistance to Ambush attacks and the cost of enemy Ambush stances can be improved by skills and spells.

An enemy moving into the Ambush range of multiple warriors in Ambush stance will only trigger the attack from the warrior whose Ambush area they cross first. Other warriors may attack other enemies who come into range after the first, or the original target, if that target Disengages from the first Ambusher and attempts to move again.

Overwatch stance allows a warrior to attempt to Shoot at an enemy that comes into range, which is defined by the equipped ranged weapon. Because ranged weapons require reloading before they can be fired again, only one enemy can be fired on a single time from this stance.

Unlike Ambush, multiple warriors in Overwatch stance may trigger attacks against the same enemy, as long as they enter each warrior's Line of Sight.

Ambush and Overwatch stances can only be triggered by target's moving into range. Enemies who Charge, Disengage, Climb, Leap or Jump Down into range won't trigger attacks until they move after entering range. Using either Ambush of Overwatch stances automatically ends the warrior's current turn and, unless broken, will last until the start of their next turn.

Continue to Charge Attacks