Threat Zone and Melee Attacks

When a warrior encounters an enemy, they will have a red circle surrounding them. This is the warrior's Threat zone and indicates their Melee attack range. When a warrior enters a threat zone, movement is automatically stopped, spending all Strategy Points used to reach this location and preventing further movement. Both the warrior and the enemy become engaged in melee combat.

The warrior can now Attack any engaged enemy at the cost of 2 Offense Points (OP). Some weapons have a tiring effect which increases the OP cost of subsequent attacks. Conversely, some skills can reduce this cost. Melee attacks will only be available to warriors equipped with a melee weapon in their active weapon slot.

The chance to hit an enemy is calculated by a simulated dice roll and can be positively or negatively modified by a number of factors including skills, spells, weapon effects, enchantments and both the attacker's and the target's stats. If the attack hits, an amount of damage will be dealt to the target. The amount of damage will depend on factors such as the attacker's Strength statistic, what weapon they are using and what type of armour the target is wearing.

Continue to Counter-Attacks