Zombie

Zombie is a henchman warrior in the Undead Warband.

Description
The simplest form of undead that can be created through necromancy, zombies are the reanimated corpses of the recently dead. Without volition of their own, they are automatons that mindlessly follow the will of their creator. They know neither fear or pain, only obedience.

Equipment Proficiency

 * Melee: Axe, Dagger, Hammer, Mace, Spear, Sword.
 * Range: None.
 * Armours: Cloth, Shield, Pendant, Amulet, Helmet.

Starting Equipment
All starting equipment is Normal quality
 * Melee: Sword
 * Armour: Cloth, Shield

Skills

 * Puppet: The Zombie becomes bound to its master. Ritual ingredients must be paid for in the form of an upkeep. The Zombie will gain experience and will receive four less skill points than regular Henchmen. Failing to perform the ritual for extended periods weakens the bond, causing the Zombie to decay and be destroyed.
 * Rotten Corpse: The Zombie is immune to Open Wound effects and all injuries except Destroyed (Dead), Severed Arm, Severed Leg, Hand Injury and Full Recovery. If it must roll for Injuries at the end of combat, it has a 20% chance to decay and effectively be destroyed. Every rank of the Zombie reduces this chance by 1%.

Perks

 * Unwavering: Immune to All Alone, Fear, and Terror tests.
 * Immunity: Poison: Immune to Poison effects.
 * No talent: Cannot buy the Lad's Got Talent skill.
 * Expendable: When falling Out of Action, does not lower the Warband's Morale.
 * Feral: This warrior can't use consumables in combat.

General Stats
The Armor, Damage and Critical chances are based on the initial equipment of the warrior.