Athletic Actions

To navigate the ruined city of Mordheim, warriors will sometimes be able to Climb up to a higher vantage point, Jump Down to a lower level or Leap across a gap.

These are collectively known as Athletic Actions. The chance to successfully Climb, Leap or Jump Down is dependant on the warrior's Agility statistic, what armour they are wearing and buffs and debuffs from allied and enemy skills and spells.

When attempting a Climb, Leap or Jump Down, you will see the damage that the warrior may potentially take should they fail. Failing a Climb roll will make the warrior fall off during their climb and take damage. If a warrior fails a Jump Down, they will reach the target location, but incur damage on the way down. Failing a Leap will cause the warrior to fall through the gap they were jumping over and land underneath in a possibly unknown area. A successful roll will allow the warrior to reach the target location without taking damage.

Whether failed or successful, if the warrior lands in and enemy's Ambush zone, they will not trigger an attack unless they move. This can be used to your advantage by Charging an enemy in order to bypass their Ambush action. You can Climb, Jump Down or Leap into an enemy's Threat Zone, as long as there is room for that enemy to be pushed back, or they are not already engaged in melee. This will award the warrior with a buff (for example Stealth Climb) which will bypass 20% of Dodge and Parry chance for the target, only applicable to the next action.

Some Impressive warriors will always pass Climb and Jump Down attempts, while certain injuries prevent warriors from using Athletic Actions altogether.

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