Chaos Spawn

Chaos Spawn is an impressive warrior in the Cult of the Possessed Warband.

Description
Immense behemoths of mutated flesh, Chaos Spawn are those whose bodies and minds have been utterly destroyed and reshaped by Chaos. Nearly mindless, these abominations retain enough sense of purpose to follow the Magisters and enough innate savagery to attack any foe they are ordered to destroy. Spawn are utterly fearless, incapable of caring if it is they or their foe that perishes in battle.

Equipment Proficiency

 * Melee: Armband.
 * Range: None.
 * Armours: Cloth, Pendant, Amulet.

Starting Equipment
All starting equipment is Normal quality
 * Melee: Armband, Armband
 * Armour: Cloth

Skills

 * Terror: Passive Skill. Enemies who engage or start the turn engaged with the user must perform a Terror test. Failing the test reduces maximum Offense and Strategy Points by 3. The debuff persists until passing a Terror test on turn start. Passing any Terror test will grant immunity to Terror for 2 turns.

Perks

 * Large: Increases Poison, Critical, and Stun Resistance by 30% as well as Armour Absorption by 15% but decreases Ranged Resistance by 10%. Cannot use consumable items, or the Search and Activate actions.
 * Last Stand: Always fights to the death. Prevents the use of Flee and Retreat actions. Immune to All Alone.
 * Unwavering: Immune to Alone, Fear, and Terror tests.
 * Mutations: Gifted with a random mutation at Ranks 1, 4 and 7.
 * Creation Instability: Instead of suffering permanent injuries when it falls Out of Action, the warrior has a 20% chance to vanish back to the Realm of Chaos.
 * Immunity Poison: Immune to Poison effects.
 * Impressive: Immune to Tiring effects.

General Stats
The Armor, Damage and Critical chances are based on the initial equipment of the warrior.