Release Update Patch 3

Hello Everyone,

Today we are proud to release the 3rd patch (v1.1.4.8) for Mordheim: City of the Damned. We are also releasing 2 new exclusive Hired Swords: the Smuggler and the Globadier, available as DLC in the Steam Store!

Our version of the Unity Engine has also been updated to its newest version (5.3.2) in order to improve the loading times, and fix several bugs.

We hope you will enjoy these improvements, and look forward to seeing you fight in the dark streets of Mordheim: City of the Damned.

New Content

 * New Hired Sword Warriors available upon purchase as DLCs on Steam!

General Changes

 * Loading times have been reduced by 40-50%!
 * The duration of Wyrdstone effects have been increased to 2 turns
 * Everyone now has a “Throw” animation for thrown consumables

Navigation Fixes

 * It is no longer possible to charge Warriors that are on different heights in the Quayside & Midbridge Maps.
 * Extra chests should no longer block Warriors inside a building in Quayside while playing with extra objectives.
 * Fixed collision issues with Noble's Quarters unique Mansion buildings.

Unique Story Missions

 * The Wounds of the Manticore has been increased
 * The Manticore will now properly cause Terror
 * The Manticore has gain an increase in Resistance to Poison, Crit, Magic and Armor Absorption
 * The monolith buff protecting Merga will now also provide a Critical Resistance bonus
 * The Binding zone around the Manticore will now make her practically invincible. Anyone entering the area suffers from the same effects as the Manticore
 * Modifications on the Enemy Placement has been done in the mission 5 of Mercenaries
 * Objectives in Mission 6 of the Mercenaries have been re-ordered to display the freeing of the Prisoners chain of Objective on top
 * The buff of Merga "Dark Lord's Gift" has had its Armor Absorption reduced to 25% instead of 35%

Bug Fixes

 * Various localization and grammar fixes
 * The debuff window is now hidden during other player's turn
 * Improved AI warrior's movement near corners
 * Plaguebearers are now immune to Stench of Nurgle
 * Fixed application of poison on charge attacks
 * Fixed Manticore acid spit auto success
 * Fixed double loot bag spawn when killing a warrior using an offensive spell

Special Note

 * Due to the changes made to speed up the loading times, if you load a combat save from before the update, you will be returned to the hideout before the mission, with no consequences. We apologize for this inconvenience!

How to help us
If you find any bugs or need some technical help, please refer to the thread "Issues launching or loading the game. Read this first!", and the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly.

If you get a game breaking bug, such as a crash to desktop, please make a post in the bug report section, and also send your output log and a copy of your combat log, found in your steam install directory:
 * Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt
 * Steam\SteamApps\common\mordheim\combat.log

Email this log to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.

We hope you enjoy this patch. Feel free to check the forums regularly to get information on what's coming next to Mordheim: City of the Damned