Dodge and Parry

To increase their chance of surviving in combat, all warriors start with two defensive Stances. Dodge stance allows a warrior to attempt to avoid a single melee hit. A roll is made against the defender's Dodge chance, including modifiers, and if successful, the defender is able to avoid the attack and takes no damage or effect. If the roll fails, the attack hits and any damage and negative effects will be applied as normal. The defender's Dodge stance is broken after the Dodge attempt.

Dodge chance can be modified by:
 * the defender's Agility statistic
 * the attacker's Accuracy statistic
 * skill and spell effects
 * enchantments
 * the type and quality of the defender's armour
 * the attacker's melee weapons.

Parry stance allows a warrior to attempt to block or deflect a single melee hit. As with Dodge stance, a roll is made this time against the defender's Parry chance, including modifiers, and if successful, the defender is able to deflect the attack and takes no damage or effect. If the roll fails, the attack hits and any damage and negative effects will be applied as normal. The defender's Parry stance is broken after the Parry attempt. Parry stance is only available to warriors equipped with shields or weapons which allow the use of Parry stance, such as swords and halberds. Some weapons cannot be Parried at all, such as bracers. Parrying successfully also reduces the cost of a Counter-Attack performed in response by 1 Offense Point.

Parry chance can be modified by:
 * the defender's Weapon Skill statistic
 * the attacker's Strength statistic
 * skill and spell effects
 * enchantments
 * the quality of the defender's shield.

Using either Dodge or Parry stances automatically ends the warrior's current turn and, unless broken, will last until the start of their next turn.

Continue to Surprise Attacks