Statistics

Each of your warriors has different Statistics representing their strengths and weaknesses in battle. Viewing any of your warriors from the warcamp will show you all of these stats.

In the top left of the screen, you can see this warrior's name, rank and the experience required to reach the next rank. You can also see this warrior's rating, their status (such as 'available' or 'in treatment'), their current Offense and Strategy Point maximums, their Armour Absorption value (how much physical damage will be mitigated by the warrior's armour if they are hit), their damage with their primary weapon set, their Critical Hit chance and their maximum wounds.

Primary Statistics
The left side panel details the warrior's Primary Statistics broken down into categories:

Physical
These stats deal with the warrior's body - their raw power, resilience and athleticism.
 * Strength: A measure of the warrior's raw power. This stat is important for warriors who wish to deal more melee damage.
 * Each point increases melee damage by 3% and bypasses 2% of their enemy's Parry chance.
 * Every 3 points grants the warrior another inventory slot, allowing them to carry more items.
 * Toughness: A measure of the warrior's resilience. This stat is important for warriors who wish to withstand damage.
 * Each point will increase the warrior's wounds by 2%, Range and Critical resistance by 1% and Poison Resistance by 3%.
 * Agility: A measure of how athletic and nimble the warrior is. This stat is important for warriors who wish to avoid damage and easily negotiate obstacles.
 * Each point increases Melee Resistance by 1%, Dodge change by 5% and the chance to pass Climb, Leap and Jump Down tests by 3%.

Mental
These stats deal with the warrior's mind - their courage, intellect and awareness of their surroundings.
 * Leadership: A measure of the warrior's courage and ability to lead. This stat is important for warriors who wish to stand firm in the face of terrible odds.
 * Each point increases the warrior's Morale value by 2 and their chance to pass All Alone, Fear and Terror tests by 3%.
 * Intelligence: A measure of the warrior's intellect. This stat is important for warriors who wish to cast spells and avoid being Stunned.
 * Each point increases spell damage by 3%, Magic Resistance by 1%, Stun Resistance by 2% and the chance to pass Mental Condition checks (such as Stupidity) by 3%.
 * Alertness: A measure of the warrior's situational awareness. This stat is important for warriors who wish to have the first strike and spot traps.
 * Each point increases Initiative by 2, Ranged Resistance by 1% and Perception tests by 3%.

Martial
These stats deal with the warrior's ability to use ranged and melee weapons effectively.
 * Weapon Skill: A measure of the warrior's ability with melee weapons. This stat is important for warriors who wish to fight toe to toe with their enemies.
 * Each point increases Melee Resistance by 1%, melee Hit chance by 2% and Parry chance by 4%.
 * Ballistic Skill: A measure of the warrior's ability with ranged weapons. This stat is important for warriors who wish to fight their enemies from a distance.
 * Each point increases ranged damage by 3% and ranged Hit chance by 2%.
 * Accuracy: A measure of the warrior's precision with weapons. This stat is important for warriors who wish to strike sensitive areas with deadly precision, preventing their enemies from avoiding damage.
 * Each point increases Critical Hit chance and damage by 1% and bypasses 2% of their enemy's Dodge chance.

If a Primary Statistic is being boosted by an enchantment, the base value (without enchantments) will be displayed in brackets to the right of the current value.

Other Statistics
Below the Primary Statistics, you can see all the Other Statistics that your warrior has. Many of these are influence by their Primary Statistics and the weapons and armour they have equipped.
 * Movement: This value represents how far in meters the warrior can travel using a single Strategy Point.
 * Initiative: This value is used to calculate the order in which this warrior will take their turn on the Initiative Ladder.
 * Morale Impact: This shows how much Morale will be lost should this warrior fall Out of Action.
 * Morale: This shows how much Morale is added to the Morale Pool by this warrior's presence on the battlefield.
 * Dodge: This represents how effective the warrior is when using a Dodge related stance.
 * Parry: This represents how effective the warrior is when using a Parry related stance.

Resistances
Warriors have Resistances to certain damage types and debuffs:
 * Poison: This is the warrior's chance to resist the effects of any poison based damage or debuff.
 * Magic: This is the warrior's chance to resist spells and magical effects.
 * Melee: This reduces the warriors chance to be hit by melee attacks.
 * Ranged: This reduces the warriors chance to be hit by ranged attacks.
 * Critical Hit: This reduces the warriors chance to Critically Hit by melee or ranged attacks.
 * Stun: This is the warrior's chance to resist Stunning effects.
 * Wyrdstone: This is the warrior's chance to resist Warp effects from collecting Wyrdstone.
 * Trap: This is the warrior's chance to resist the effects of traps.
 * All Alone: This is the warrior's chance to resist All Alone effects.
 * Fear: This is the warrior's chance to resist Fear effects.
 * Terror: This is the warrior's chance to resist Terror effects.

Resistances will affect the chance of successfully passing the related dice roll. For example, a warrior with an All Alone Resistance of 95% will be rarely fail All Alone tests unless they are suffering from penalties to their dice roll from enemy enchantments, skills and spells.

Continue to Warrior Management