Early Access Content Update 6 Patch 1

Hello Everyone

We've been working furiously to continue development and fix Major blocking issues currently seen by players.

This patch comes in as 0.20.4.9. Please read below for a list of corrections, additions, and removals.

General Changes

 * Add the Smelling Salts to the Warband chests for all Warbands. There was a bug preventing them to appear properly
 * Fixed mutation descriptions for arm weapons to incorporate their missing bonuses
 * Fixed an issue on some skill descriptions not displaying properly
 * Fixed texture issue preventing tutorial 2 from loading
 * Fixed error occurring when combat wheel opens on unavailable skill
 * Fixed combat circles going through church benches
 * Fixed issue with order not being able to target certain units
 * Fixed issue with certain skills giving back OP
 * Learn button in the Hideout Warband Management's Skills section is now clickable
 * Fixed issue with all alone check fleeing Units running into an AoE zone
 * Skillbooks will now correctly allow increasing stats up to max
 * Fixed issue with joining game via Steam and accessing UI using keyboard
 * Cycling now works correctly with semi-constrained camera
 * Tweaked camera focus when repositioning
 * Log will refresh items visibility less frequently (could previously result in a delay opening larger logs)
 * Log will now always scroll to the last entry, except if the log is open and enlarged
 * Empty lines will no longer appear in the middle of the log
 * Hire cost and buy cost should no longer be null
 * Fixed issue with fleeing Unit crossing AoE zone in multiplayer
 * Unit cannot equip spear anymore, if its off hand is mutated
 * Tweaked War Zone deployments
 * Fixed the Oil Bomb targeting which highlighted invalid targets
 * Fixed perception skill with Skaven, and highlight distance has been increased
 * Fixed issue with the portcullis, in the Barracks, preventing attacks and units visibility
 * Fixed desync due to multiple overwatch/ambush triggering at the same time

Skills & Spells changes

 * Head Shot: can’t be used while engaged anymore
 * Acid Breath: Damage has been increased to 7-12 for the regular version and 10-20 for the mastery version
 * Warp Mists: the permanent debuff is now added when we exit the area. Anyone staying in the area will suffer damage on turn start
 * Veil of Corruption: the Wyrdstone resistance penalty will now be applied as long as the unit is in the zone and the debuff will be applied when the unit leave the zone
 * Fixed the description of the skills Born Leader and Lad's Got Talent to have the proper numbers
 * Fixed the description of Attracting Lure Hideout and Mastery to display -15% instead of -10%
 * Exhaustion: when used, this skill now also blocks the use of the skills Meditation and Introspection.
 * Wither now also reduces movement by 1 meter for the regular version and 2 meters for the mastery version.

Item Changes

 * Armband: fixed an issue where mutations would not apply the “cannot be parried” bonus. Attacks of anyone using Armbands should now never be parried.
 * Oil Bomb: the burning debuff is now added when leaving the area instead of when entering it. Going back in the burning area will remove the debuff which will be re-applied when the unit leaves.
 * Sticky Sludge: the debuff is now added when leaving the area instead of when entering it. While in the zone, SP and Dodge chances will be reduced (Dodge by 10% for normal, 20% for good and 30% for best). The effects of the debuff remains the same for all 3 variations
 * Fixed the damage on the Maiden Flails, they were using old data instead of the new one
 * Fixed the bypass armor stat on the Maiden Flails, they were using the old data instead of the new one

Runes & Marks

 * Rune/Mark of Protection is now properly Stackable

We hope this patch helps you get a better experience with the current state of our game. We aren't stopping and there should be an update coming up soon with more maps to enjoy Skirmish game and new features.

How to help us
If you find any bugs or need some technical help, please refer to the appropriate forum for bugs reporting and technical issues, and do no post in general discussions. The general discussion forum is very hard for us to navigate as there is a lot of movement, so we only look at it briefly. If you get a game breaking bug, such as a crash to desktop, please make a post in the bug report section, and also send your output log found in your steam install directory: Steam\SteamApps\common\mordheim\mordheim_Data\output_log.txt

Email this log to logs at rogue-factor.com and we'll take a look at it. Please link your post/thread in your email so we can return to it. A DxDiag can also be helpful, and if you managed to take a screenshot that will also help quite a bit.

Rogue Factor & Focus Home Interactive