Charge Attacks

When a warrior is within range (typically equal to the warrior's movement range) they may choose to Charge at an enemy. This attack is similar to an Ambush attack. The target must be in a straight line from the warrior and the melee attack made by the Charge has a reduced chance to hit. If a Charge attack hits, it applies the Surprised debuff to the target, which lowers the target's melee hit chance for the round.

Charge attacks cost 1 Offense Point in addition to the cost of a melee attack, so the base cost of Charge is 3 OP. If a warrior has already attacked once in the round with a two handed weapon and has one 'Tiring' debuff applied, the Charge action will cost 4 OP. If a Charging warrior triggers a trap during the charge, the warrior will be stopped in their tracks and trap buff or debuff will be applied. This will prevent the Charge from connecting with the but the OP will be considered spent.

The range, hit chance, Critical hit chance and damage of Charge attacks can be increased by skills, enchantments and weapon type and quality. Similarly, Melee Resistance to Charge attacks and the cost of enemy Charges can be improved by skills and spells.

Warriors can charge through enemy Ambush zones or through the Line of Sight of enemies in Overwatch stance without triggering the Ambush of ranged attack, as long as the Charge begins from outside the zones. If a warrior Charges an enemy who has the Fear or Terror skills, the warrior will have to take their Fear or Terror test after committing to the Charge but before the Charge begins.

Continue to Aim & Ranged Factors